CIA Systems meet or exceed Digidesign consoles
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CIA Digital Console Systems present the next generation in digital mixing consoles, with the arrival of their entry level “System 32” prices starting at $6,500* (*prices higher in Canada) - a revolutionary new, 32 inputs and outputs, software driven virtual console(s) powered by RML labs “SAC” - also offered are System 48, System 64 and System 72 for those who need more channels. If you need faders we also offer up to 24 motorized faders.

For the first time ever, users are given a FOH mixing solution that can be internally split to 24 monitor consoles. Giving you a total of 25 separate consoles in one Virtual environment, utilizing a legacy console strip GUI metaphor giving you the feel of a genuine console. Each of the 24 monitor consoles in this sub 90 lb, 6U rolling rack can be remotely controlled via a remote computer through a TCP/IP connection.

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Live Virtual Mixing has arrived. Now you can do “Front Of House” and 24 Monitor mixes all in the virtual console environment on screen. The CIA Digital Virtual Console opens new frontiers for the live sound industry.

Leave the large mixing consoles in the warehouse. You can now replace the FOH and 24 large scale monitor mixing consoles with a computer and have the highest quality audio and the most versatility and mixing options of which you’ve only dreamed.

Imagine having a separate monitor console for each of 24 stereo monitor mixes back to performers. No more fiddling with aux sends or matrix controls. Separate high quality mastering Eq, keying gates and compressors, separate aux sends for separate effects on each channel of each of 24 monitor mixes. It's a up-til-now-unavailable, brand new world at your mixing fingertips.

No expensive Mic splitters are needed to split the signal 25 ways. The digital split is internal and provides an exact zero noise copy of the up to 72 inputs to all 25 consoles. And there are 5 tap points to select from, for each Input channel, and 2 tap points from each Return channel.

All 25 consoles are 72 input, 24 stereo output consoles with built-in attenuator, phase reverse, swap LR, mono, high quality mastering 5 band para-graphic Eqs with Hi and Lo cut filters, keying gates and compressors with a bandpass filter, 6 stereo aux sendswith pan, pre and post FX patches, full 8 point surround XY panners plus a separate center and sub send, 24 stereo out assigns, mute, solo and long throw faders with -60db high resolution meters on each input channel.

Any input channel may be assigned to any or all output channels at the same time. 8 Master Output channels may be routed to any hardware output device while the remaining 16 Output channels can be used as subgroup, VCA (DCA)type Faders, folding back to any of the 8 Master Faders. The Aux Sends may be internally routed as virtual or patched out to any device output, and returned from any device input, in sync, direct into the FOH mix, through 6 independent Return channels, each with complete FX patching capabilities and their own Hi Resolution Meters.

The interface design is an elegant system of linked views that allow you to see the consoles from many different perspectives for easy and fast navigation. You can setup F-Key Workspace views that give you instant recall of complex screen displays instantly, by simply pressing F1- F12 keys, without interfering with the low latency - realtime audio streaming.

You can step back and see large numbers of channels in the Full Mixer View, spread across the screen and then instantly jump into the Zoom Mixer Views or Wide Mixer View to access any one of tens of thousands of controls with the simple click of a mouse

The same views and navigation features also apply to all 24 monitor consoles, which are easily jumped to by popup menus from many places in the interface, allowing you to get there fast


The underlying engine architecture is an entirely new - from the ground up - virtual mixing engine, based on many years of experience with the development and maturity of the SAW product line from RML labs.
The focus of this new engine design is centered around the live, low latency input driven technology that forces the engine to sense and trigger precisely from live input data stream timing. This engine assembles the data, LIVE, on the fly, directly in front of the actual data being played out by the sound devices, delivering instant reaction time and the feel of a physical console, without glitching the audio data.
The engine makes extensive use of multi-processor and priority multi-threaded code design, and with its hand coded assembly language techniques, is capable of reaching performance levels not thought possible within the standard Windows environments.
The design uses advanced assembly language techniques to emulate all functions of the console portion of the program. It's summing engine uses the same 64 bit integer math techniques that has won acclaim from audio critics the world over in the SAWStudio Editing system. Faders, Eq, Dynamics, Aux Sends and Returns, Meters, Echo/Delay, Reverb, etc. are all emulated DSP routines, that rival the performance of hardware based units when used on high-end computers. This design also eliminates the need for special DSP based hardware sound devices, allowing standard audio sound cards access to all of the design features.
The new engine design allows for most every program operation to be performed live, while the engine is running, without the need to stop the data stream to change device assignments, input and output routing or save sessions and manipulate Scene and Sequence data.

Another exciting feature of the SAC mixing technology is its TCP/IP networking capabilities. You can connect up to 28 computers to the host system thru any standard ethernet hub or switch, or wireless router. These computer remotes can be used to control everything within the host system and user stats can be set  as FOH, Monitor or Personal user rights, which dictate what each computer can have access to. You can leave the system backstage and control FOH and Monitors from anywhere in the venue. Each performer can also tap in with a laptop computer and get access to his own personal monitor console to control his own mix.

Show control is taken to new heights with the extensive scene/snapshot features as well as streaming automation features. The scenes can be placed in a show sequence with automated crossfade times and subscene streaming automation control. SMPTE can be generated or chased to sync with lighting systems and other theater control devices. Midi triggers can be assigned to individual scenes or scene sequences and midi control data can also be sent from the system to control a multitude of midi controlled devices.

A new mixing era is upon us and it is proving to be an exciting one already. Download the User Manual and read all the details of how it works, then jump onboard with us pioneers and help usher in the new age of audio mixing technology.
The CIA Digital Virtual Console has arrived!



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or for the fastest response email: info@ciallc.com

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